Visuals – Inspirations


The above image is my mood board for this project. The main inspiration for this art style comes from an artist called Maggie Chiang. Her illustrations will have a great influence on the visuals of my interactive music video. The colors that I’m going for are rather soft and calming, while the character design will be minimal with no facial details.

Other details involving the art direction of this project will be updated soon.


Music inspiration

Since my project will be an online platform which creates multiplayer interactive music videos, I would need at least one song in order to demonstrate. In this case, I’ll be using James TW’s “When You Love Someone” as the first music video I’ll be creating on this web platform. As there may be copyright concerns regarding the music choice, I might re-create a cover version of this song for the final product.

James TW – When You Love Someone

Similar to Jeff Buckley’s interactive music video for “Just Like A Woman”, this will be like a cover but in the form of an interactive video. I figured since it’s my final degree project, I would do something that’s related to my interest in music. Thus the intention of creating this music video.

Another inspiration that I’ve found recently to my project is this one right here:

Pearl is an interactive music video which allows users to experience the story of growing up through a 360 view from the inside of a car. It has a similar theme towards the direction I’m headed, except instead of just a 360 view, I want my users to experience more than that and take control of the narrative.



Further idea refinement

Through the past weeks, I have further refined the project idea, aim, and execution of the interactive music video. I figured instead of creating a single user experience, why not TWO players? Since the Exquisite Corpse method did started out with two players, passing on a folded paper to contribute their ideas until they achieved different and random outcomes. To minimize the risks and challenges, it’s ALMOST impossible for my project to be too random, because it’s difficult to maintain quality control. Who knows what users will draw or write if they have that kind of freedom?


I’ve decided to re-think the objective of the project and how I could apply a multiplayer function into an interactive music video. And what’s the main intention behind it?

Well, mainly, it’s to extend the possibilities of interactive music videos. Since most ‘Choose Your Own Adventure’ interactive videos online nowadays consists of only one user, this project will explore different ways of implementing interactivity in everyday music videos in order to further enhance the music experience.

So here is the updated & refined version of my project in a nutshell:


About this project
Inspired by the Exquisite Corpse method – a surrealist game invented by French artists back in the early 20th century, where words or visuals are collectively assembled by various collaborators and put together to achieve different types of outcomes, this final degree project will imitate the structure of an Exquisite Corpse game, but produced in the form of an interactive music video.

Project aims
The main goal of this project is to allow users to witness the different outcomes of a story line when they are collaborated with another player. It emphasizes on working together as the first player’s decisions affects the second player and vice versa.

Project Title: Exquiscenes

Project Genre: Entertainment

Format: This project will involve an interactive video displayed on an online platform



That is all for now! Will update everything else in the Prospectus document 🙂

Project Benchmark: Interactive Video – “Just Like A Woman” Cover by Jeff Buckley

After spamming the internet search bar for the longest time, I’ve finally finally found the perfect benchmark and inspiration for my PPM project. The previous ones I’ve found were okay but this one right here is definitely what I imagine my project to look like. The concept is pretty much the same, allowing users to change and experience different versions of the story by editing the frames / panels of the video. Except my project will explore more advance technology by applying a multiplayer function to switch the narrative.

To celebrate the late singer-songwriter Jeff Buckley’s cover of Bob Dylan‘s “Just Like a Woman”, design studios ‘Interlude’ and ‘Blind’ created an interactive, animated clip for this song which allows fans to experience and journey through the emotional trajectory of a love story.


Check it out here: